Alchemy System Progress Update


I started a new job in the middle of my alchemy sprint, so I haven't been able to work on the project as regularly as I would like. That said: 

The image quality is low, but that's what I get for using small text. If you'd like to look at it in LucidCharts instead, here's a view-only link: https://lucid.app/lucidchart/244b62d7-6759-4b47-8807-2c29478da8bb/edit?invitatio...

I made the above UML diagram to keep everything straight, which has helped a lot. I'm taking a break from implementation to debug some AlchemyUI issues, and some issues with the DraggableItem prefab, which I use for the items in the inventory that can be dragged and dropped. 

After I'm done fixing the inventory-breaking bugs, I'll implement AlchemyScript and add tooltips describing ingredient and potion effects to both inventories, as well as an "add to inventory" button for completed potions. Almost there! In my next update, I'll include screencaps/video of the completed Alchemy UI (spoiler alert: it looks like the prototype). 

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