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Devlog
Isometric RPG - Initial Build
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Devlog
Alchemy System Progress Update
July 03, 2024
by
easybeak
#alchemy, #inventory, #sprint2
I started a new job in the middle of my alchemy sprint, so I haven't been able to work on the project as regularly as I would like. That said: The image quality is low, but that's what I get for using...
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Designing an Alchemy System: UI/UX
June 03, 2024
by
easybeak
#alchemy, #design, #ui, #algorithm
UI I already have a set of UI components for the inventory, so I'll use the same assets I've made to build a second UI for the alchemy system. The basic layout and requirements of the alchemy UI will...
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Designing an Alchemy System: Graphics
May 30, 2024
by
easybeak
#alchemy, #design, #art
Overall Design I want the user to be able to collect items in the world and combine them at an alchemy table to produce potions. There are two possibilities for the potion creation algorithm: 1. Combi...
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Sprint 1 - Inventory System
May 24, 2024
by
easybeak
#inventory, #sprint
Sprint 1: Inventory System 5/18/2024 - 5/23/2024 Overview: implement an inventory UI with slots that items can be placed into, items that can be found on the ground in the world, and chests that can b...
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Designing an Inventory System
May 16, 2024
by
easybeak
#inventory, #design
I want the player to be limited in what they can carry, so the inventory will have a set number of slots (like Minecraft or Stardew Valley). Perhaps later in the game they will be able to add addition...
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